A Review of Dying Light The Following
By Tom LoFaso
By Tom LoFaso
Since Dying Light the Following came out I’ve
been immersed in it. All of the mechanics of the original game are still there
with added abilities and perks that increase the fun factor. The plot moves out
of Harran and into the countryside, leaving a new stunning open world to
explore. Let’s dive into the details.
The gameplay is just as fantastic as it is
in the first part of dying light. The weapons are just as devastating if not
more so with added upgrades making for more carnage. You can cut through even
the biggest of enemies like a hot knife through butter in spectacular fashion. Also
added to your inventory is a drivable buggy, which is essential to cross the extensive
countryside map. The vehicle is easy to control and is absolutely fun to drive.
The realistic factors to the buggy make it almost like a second character. Since
it needs to be refueled from time to time, you have to scavenge gas from
abandoned cars that litter the roads as well as gas stations that happen to be
around the map. Another thing that adds to the realistic factor is the
continued maintenance and upgrades needed to keep your buggy getting you from
point A to point B. The buggy also gets a pretty cool series of upgrades
including a flamethrower so you can barbeque your zombie meat before you
tenderize it with the front of your car.
The world of The Following is a beautiful
one. As I said you’re in the countryside, not the dreary slums, or a ransacked Old
Town. It gives you a very vast world and landscape, from deep caves containing volatile
nests, to a stretching coastline, and opened plained landscaped full of deadly
zombie hordes ready to corner you. For those of you who don’t live in the
country or near a beach like me this is as good as it gets.
The plot is quite fascinating. Without spoiling
too much, the original protagonist Kyle Crane, is sent on a quest to investigate
rumors of a group of people immune to the zombie virus. It is his job to
discover the reasoning behind the group, and attempt to create a cure. The
locals are unwilling to assist you so you have to complete quests to earn their
trust and gain the attention of the group known as The Faceless. He quest vary
from your typical “fetch quests”, to clearing out infected nests, to rescuing survivors.
The side quests really help you explore the
beautiful landscape around you. Many of them will provide you with plenty of
hours of gameplay completing them in addition to the main story (I know I’ve been
playing nonstop and I’m barely halfway through). It really is quite enjoyable
and well crafted. So much so that you don’t want to turn the game off.
The only qualm I have about the game really
is some of the agility perks you use. The jumping finisher you get with your
weapons seems to not activate every time which is annoying when you’re attempting
a surprise kill. The other thing that bothers me is the grappling hook to
climbing. Sometimes the game itself doesn’t register you grabbing onto a ledge
and you end up falling to your untimely death in the middle of a mission. This
happening a few times becomes very, very frustrating. Other than that, the mechanics
are fantastic!
I can’t wait to get back to playing The
Following! I did have to take a break to write this after all. I’m just hoping
the ending is more rewarding than the original dying light. Once I beat the
game I’ll update on that. As for now I give The Following 4/5 stars, absolutely
worth the money for the download. So grab it for your PS4 and happy zombie
slaying!
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